![]() This could also be enhanced by changing the telegraphing of these rapid attacks as well, by letting the difficulty slider also adjust how early and how frequently the game warns the player of oncoming attacks with the magic ring that appears around Frey. This is because, at the moment, Forspoken's magic combat is impressively reactive, especially when playing without the auto-evasion, but enemies can be far too passive to make the most of this.Ĭhanging enemy aggression could come in a number of ways, by either limiting the downtime between attacks and combos or allowing more opponents to attack at the same time. The most notable change that could make the harder difficulty settings in Forspoken is the enemy AI and aggression to improve the challenge. RELATED: New Forspoken Deep Dive Explores Athiaīeyond the combination of accessibility and difficulty options, there are still a few places where Luminous Productions might be able to improve on the adjustable challenge. ![]() However, that doesn't mean that Luminous Productions hasn't given players more accessible ways to engage in gameplay for those who aren't specifically looking for a challenge. Combining the locations where players can find Healing Draughts with the limit of how many can be held, and the ability to easily trivialize combat from Final Fantasy 15 is gone. This limit to the Healing Draughts actually makes the health system in Forspoken very similar to the Estus Flasks from Dark Souls, by only letting players replenish their supply at rest areas. Second, Frey can only hold a limited amount of these Healing Draughts, meaning that players can't overstock on potions and simply heal their way through tough encounters. First, the player can only make these specific potions at the crafting tables, which in the demo is only available in the Pilgrim's Refuge at the start of the area. One of the best ways that Forspoken adjusts the difficulty problems from Final Fantasy 15 is through the use of the craftable Healing Draughts that are strictly limited in two ways. In that case, if Forspoken is looking to market itself to thrill-seeking players who want more challenge in their games, it will need more than high damaging bosses and large health pools. This setting was actually present in Final Fantasy 15, capable of turning some of the most difficult boss fights into massive damage sponges that could take a while to beat. Of course, this is a smaller step towards making Forspoken a more challenging experience, as the slider itself only really repositions the balance of health and damage in and out of the player's favor. That does mean, however, that setting the difficulty too hard and then entering a fight the player is unprepared for can easily lead to a quick death, as they'll be stuck fighting stronger enemies until they either win or retreat. In the Forspoken demo, the slider itself is simple enough and can be tweaked any time the player is out of combat. Of course, on the rare occasions where items are limited, such as Final Fantasy 15's Costlemark Tower dungeon, the potential for a more challenging experience can be felt.Īs is often the case for Action-RPGs, Forspoken comes with a difficulty slider, which mostly allows players to adjust the health and damage output of enemies. While players do have the ability to limit themselves on how much they rely on this type of healing, the game itself rarely puts harsh enough limits on the availability of hi-potions and phoenix downs in order to offer too many real challenges. In most cases, the problems with Final Fantasy 15's difficulty comes from the ability to overstock and overuse healing items that can completely recover the party from what should be devastating attacks. ![]() So, with the leading criticism against Final Fantasy 15 in 2016 being that the game was far too easy for most players, some fans are worried that Luminous Productions might not be able to make a challenging enough experience in its flagship engine. Since both games were built under the same Luminous Engine, it is to be expected that the gameplay of each will be at least somewhat similar. The reason why some Square Enix fans might be worried about the difficulty in Forspoken is because of comparisons being made to Final Fantasy 15.
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